I love Humble! Especially how it started out, with the Indie bundles. They combine most of my favorite things: Small, independent companies, Linux, DRM-free media and amazing charities! (also: you can choose which charities to donate to! I recommend these) I tried to buy all of the first Indie bundles. Unfortunately I missed some of them, but I still spent $290 buying seven of the first ten Indie bundles. It was a matter of pride to help the Linux average stay as far above the Windows and Mac averages as possible.
Later there came other bundles, and I admit I was disappointed when not all of them were indie, supported Linux or were DRM free. But still, Humble has done an amazing job in getting a ton of games ported to Linux while contributing millions of dollars to charities, and I wanted to support that. So whenever I saw a bundle where all (or sometimes most) the games were supported DRM-free on Linux I would buy it.
But I soon started noticing a big problem. Quite a few of the games I bought didn’t seem to actually work! Or I had to jump trough some crazy hoops that no self respecting developers would ever think to ask any Windows or Mac OS users to jump trough.
I understand that there is a smaller market of Linux users and I understand that it’s not that simple for someone who has been developing for one platform to turn around and develop for another. But I have bought these games because they were advertised as working on Linux, without DRM. And you just can not sell a product you don’t have!
So I started testing my games systematically, and the temporary result is what you see in this spreadsheet. I wanted to publish my results while the Humble Store still has their DRM-Freedom sale, which lasts for the next two days, and so I plan on updating the spreadsheet with more games as I get around to them. (Want to help out? Look at the bottom of this post)